Technology
Technology is purely mechanical: gears meshing with gears. Lightbulbs exist, though they're expensive and one must provide one's own energy; usually only machinists like Idarus have toys like that. Metalwork is important to Armour, and so machinecraft goes hand in hand with metalcraft, especially for poorer areas where gold and brass aren't options. Phosphoric displays and wax-based memory are the height of modern technology.
The most practical use of technology is production: factories work on coal or boiling water. Factories center around metalcraft, and although factory-production has not yet uprooted artisans' craftsmanship, that revolution has already begun.
The actual tenets of technological design base more around the superstitious flavor of Greek science than around what a Western person would consider "modern scientific thought." However, this science is often accurate and proves mostly practical. Sacred geometry is the solitary overlap between Aumorian science and the now-outlawed Aurmorian magic.
Gunpowder and artillery are in their early stages of development, and are used sparsely by the military, and mostly to replace catapults. Most soldiers do, however, carry stumpshots.